A Morning of Pleasantly Surprising 3DS News Direct from Nintendo
kotaku link
by Mike Fahey & Brian Ashcraft Aug 29, 2012 9:00 AM
This morning's Nintendo Direct event was chock full of news, views, and not a few surprises about the latest titles coming to the 3DS. What's going on with Animal Crossing? Is that really the last Professor Layton game? What are the Pokémon people working on?
First Look at the New Professor Layton Adventure. It’s the Last One.
Today, Level-5 unveiled its latest Professor Layton. It's not only the sixth Layton adventure. It's the last one for the game's titular character.
The name of the game is Layton Kyoujyu to Cho Bunmei A no Isan (loosely "Professor Layton and the Legacy of Super Civilization A"). The game takes Layton and his trusty assistant to a snow covered land, where there are puzzles and a mysterious young girl.
The game is slated for release next year.
The Newest Paper Mario Looks Awesome
Nintendo is putting a new spin on Paper Mario with its upcoming entry in the series, Paper Mario: Sticker Star. The game features sticker spin on the Paper Mario games, and players will be collecting stickers through out the game, which can even be used when battling enemies. The game will be out later this year.
The Latest Game from Pokémon’s Creators Isn’t Pokémon
Game Freak, the folks behind Pocket Monsters, are working on a new download title for the 3DS. It's called Rhythm Hunter: HarmoKnight. It's a platforming game meets rhythm game.
HarmoKnight uses "attack" and "jump" to clear each stage. To take down enemies, it uses a timing mechanic that seems similar to what you'd see in a music game.
Each of the in-game worlds are based on music genres and shaped like instruments: So there's "Marching Hills", "Rock Range", "Calypso Beach". The platforming can get fast and furious—which should please both fans of platformers and those who like rhythm games. No word on a Western release yet, but cross your fingers!
The New Animal Crossing Has MUCH Cooler-Looking Houses
Straight from Nintendo president Satoru Iwata's livestreamed Nintendo Direct event today, here's more of Animal Crossing for 3DS, which Japan gets this November and America and Europe get next year. Clothes-designing is nice, but, wow, look at those houses!
In order to fit in players' lives, Animal Crossing allows people to customize the store hours and pace of life in their town. For example, players can select choices like "The village that gets up early" or " The village that never sleeps". That way, Animal Crossing can match the real life rhythm of its players.
Other new additions include allowing players to design clothes in greater detail—turn those clothes into QR codes and exchange them with other players! And as mentioned above, it has better houses—with better customized furniture.
I NEED the new Paper Mario. I feel like we were ripped off a bit by not getting a full console version, though. PAPER MARIO RULES YOUR SOUL!
Everything else looks neat, too, though I still need to get around to the Professor Layton games.
HTC and Samsung Will Likely Sue Apple over iPhone 5
ign link
by Jon Fox September 11, 2012
HTC and Samsung Will Likely Sue Apple over iPhone 5
Apple could get a taste of its own medicine if the new iPhone infringes 4G LTE patents.
Apple may have come out on top in its high-profile $1.05 billion lawsuit against Samsung last month. But the iPhone 5's rumored 4G LTE capabilities could land Apple in some legal hot water when the phone debuts later this month.
HTC owns a number of patents related to 4G LTE transmission, and two of them in particular might (if upheld in court) win an import ban on Apple's latest iPad along with the iPhone 5. It's still possible the iPhone 5 won't feature LTE, though just about all rumors have indicated it will.
It's likewise possible that a court could overturn the suit and deem HTC's patents invalid, but trade Judge Thomas Pender told Bloomberg last week that he'd have to be "pretty darn certain a U.S. patent is invalid" to quash it. Because the iPhone 5 was in production before the case came to a trial, HTC would have a valid argument for an import ban on the device if the court finds infringement and upholds its patents. If HTC does win though, it will still have to file an injunction, and then of course Apple will appeal; so even an expedited verdict likely wouldn't come in time to prevent or delay a September 21 launch.
Does this mean the iPhone 5 will have a limited release? Not necessarily. Most likely, this will just give HTC a bit more leverage for a settlement with Apple, which owns 434 LTE patents itself, and currently has a number of infringement claims against HTC. Remember, it's extremely rare for trade law cases like these to make it all the way to trial.
In a similar case, Samsung could demand a ban on LTE-enabled Apple products in the US and European countries, according to the Korean Times, which quotes a "ranking official" as saying, "It's true that Samsung has decided to take immediate legal action against Apple."
Again, the chances of this case affecting the iPhone 5's consumer debut look pretty slim. But a full-scale US ban on Apple's top product is within the realm of possibility for now.
Does Apple deserve a taste of its own medicine? Or would an iPhone 5 ban just reveal how broken the patent system is? Try to keep things civil in the comments.
Apple, Samsung and HTC are all as bad as each other right now. The patent system is just ridiculous at the moment and seems to be far removbed now from what it was intended to be.
Wii U launches on November 18 in US for $299
gamesindustry link
By James Brightman 13 Sep 2012
Nintendo reveals the latest details on its upcoming console; Europe will wait until November 30
Nintendo has announced at an event in New York today that the Wii U will launch in the US on Sunday, November 18, with European consumers having to wait until Friday, November 30. The basic set will be sold for $299 in the US, while a deluxe configuration will be sold for $349.
The Basic SKU will offer a white, 8GB Wii U console, a GamePad, AC adapters, a sensor bar, and an HDMI Cable, while the Deluxe SKU has everything that Basic has but it's in a black color and it bumps up the memory to 32GB. It also comes with charging cradles and a copy of Nintendoland. Moreover, to push digital, Nintendo is including a Deluxe Digital Promotion in the higher-end SKU. This will earn gamers some rebates for downloadable Wii U titles in the eShop as they make purchases.
Nintendo's Bill Trinen noted that Nintendo is expanding Nintendo Land with new additions: Metroid Blast, and Pikmin Adventure.
Importantly, Nintendo introduced a major entertainment feature called Nintendo TVii. It shows Netflix, Amazon, Hulu Plus and TiVo DVR, all controlled on the GamePad. Zach Fountain, director of network business at NoA, was the man who led the TV project. Users will get a personalized program guide, which shows what's on DVR, live TV channels, Netflix, etc. It's all in one guide, and you can start a program directly from the GamePad, and then you can share info with friends. There's also a Mii in the upper left hand corner for a personalized experience for everyone in the household.
The view on the GamePad during live TV is also much different than what's on the TV itself. This offers viewers all sorts of extra information, and for sports lovers, plenty of stats to scroll through. Nintendo TVii is included with every Wii U at no additional fee. "It's always been our goal to maximize value with every hardware purchase," Reggie Fils-Aime stated.
After the TVii presentation, Nintendo dived into the games. Bayonetta 2 will be a Wii U exclusive published by Nintendo, developed by Platinum Games, and there's also a new collaboration between Atsushi Inabe and Hideki Kamiya called The Wonderful 101. Also, Capcom is bringing Monster Hunter 3 Ultimate to Wii U and 3DS next year, and gamers can progress simultaneously between the platforms.
Next up, Activision Publshing CEO Eric Hirshberg took the stage to show off what Activision has planned for Wii U, which includes Skylanders Giants, Wipeout 3 (based on TV show), 007 Legends, Transformers Prime - The Game, and most importantly of all Call of Duty: Black Ops II.
"We've never been able to deliver this level of realism on a Nintendo platform," said Hirshberg while demoing multiplayer, which makes use of the GamePad second screen to "really enhance the gameplay experience." The GamePad turns a local splitscreen into two separate full screen experiences. It can be competitive or cooperative. The game can be played directly from the GamePad without using the TV at all, if desired.
Hirshberg said you "really are getting the full CoD experience this November on Wii U."
Following the CoD demo, Reggie came back to note that Nintendo isn't ready to reveal the exact release dates of its games, so the company isn't providing an exact list of launch day titles yet. That said, Nintendo went through numerous slides to show how many titles they have coming between launch and next March.
Reggie closed out the conference by commenting that "Wii U will change the way you play games and how you watch television, and the agent of that change is the Wii U GamePad; it's the next advance in gaming."
We'll have a full interview with Reggie Fils-Aime coming tomorrow, in addition to more reaction, so please stay tuned!
GAME and Gamestation brands merging into single edifice
gamesindustry link
By Dan Pearson 14 Sep 2012
GAME and Gamestation brands merging into single edifice
UPDATE: CEO confirms news, company claims 30 per cent market share
Update
CEO Martyn Gibbs has now confirmed the news. The changes will come into effect throughout September and October.
"We are all incredibly excited about the fresh start that we have with Game Retail. GAME will build on the best of both brands to deliver excellence for gamers and unrivalled value for the gaming community," said Gibbs.
"For example the gamestation trade-in proposition, 'We Won't Be Beaten On Trade-In', will continue under the new unified brand and likewise the existing passionate and knowledgeable gamestation staff will stay with us and continue to work in the rebranded stores to provide support and advice for all levels of gamer."
The company also revealed it now had a market share of circa 30 per cent, 2.5 million customers a week and 12 million loyalty scheme members.
The company will also be making some new additions to its customer offerings, including free in-store wi-fi, a new app, a revamped loyalty scheme and a new GAME Hunter service that allows gamers to order products from the entire GAME range online, both physical and digital, for home delivery.
"We are building a bigger, stronger and more nimble business - something that can be clearly seen from the speed at which we are introducing these new initiatives," continued Gibbs.
"This is only a snapshot of a whole host of exciting plans in the pipeline including new titles, formats, partnership and digital offerings. But it doesn't stop here. A big focus for us is growing our digital market share, becoming a true omni-channel retailer and holding the UK's biggest range of games, gaming gear and exclusive content, all of which will bring us ever closer to our goal of delivering excellence and unrivalled value for UK gamers."
Original story
Game Retail is merging its two brands: GAME and Gamestation, into a single business under the GAME label.
It's understood that no outlets will close during the procedure and all staff will retain their jobs.
The news emerged today from a company conference after a speech from CEO Martyn Gibbs. Although the information has not been officially confirmed by the retailer, a full statement is expected later today or early next week.
The two shops had operated under the same banner since 2007, when GAME acquired the specialist from Blockbuster. Whilst Gamestation survived the company entering administration earlier this year, bosses have now decided that unification is the most sensible move.
Australian R18+ guidelines stress potential harm of interactivity
gamesindustry link
By Matthew Handrahan 13 Sep 2012
Australian R18+ guidelines stress potential harm of interactivity
Leading trade body expresses "concern", stresses lack of evidence for the claim
The guidelines for Australia's long-awaited R18+ rating for games indicate that the medium will not be regarded as equivalent to other forms of entertainment.
A document released by the Australian classification board - reported by VG247 - stressed the importance of gaming's interactive elements in terms of their possible negative effects on minors.
"As a general rule, computer games may have a higher impact than similarly themed depictions of the classifiable elements in film, and therefore greater potential for harm or detriment, particularly to minors," the document reads.
The idea that interactive entertainment is potentially more harmful than passive entertainment is well known, but it's veracity has often been disputed. Indeed, Australia's leading trade body, the Interactive Games and Entertainment Association (IGEA), said as much in a reply statement that offered the guidelines a, "reserved and qualified welcome."
"Given the opposition to the introduction of an R18+ category from a vocal yet unrepresentative section of the community, along with a largely conservative group of Attorneys-General, it is no surprise the new guidelines hold video games to a higher standard across a number of categories compared to film and what originally existed for video games," the statement read.
The IGEA admitted its concern over the guidelines, citing a report published by the Australian Attorney-General's office in September 2010 that found no evidence of interactivity having a greater effect on players.
"Ultimately, we will need to wait to see how the Classification Board interpret and administer the new R18+ and revised M and MA15+ categories. We trust that they will reflect the standards of morality, decency and propriety accepted by reasonable adults, not just the vocal ones."
I know Nintendo and Sega have this buddy buddy we're the last of the old breed thing going on but Bayonetta 2 is going to be produced by Nintendo? Much like Duke Nukem 4ever I'll believe that shit when it's in my hands.
Microsoft renews Killer Instinct trademark
gamespot link
By Eddie Makuch September 17, 2012
Microsoft renews Killer Instinct trademark
Redmond software giant files trademark application with United States Patent & Trademark Office for "online video games."
Microsoft has renewed its trademark for Killer Instinct. The Microsoft-run PlayXBLA news portal revealed the information, which is backed up by the official September 12 listing with the United States Patent & Trademark Office (USPTO).
The trademark was filed under the goods and services description of video game software, with a specificity of "online video games."
It is not clear what this action means for the future of the Killer Instinct fighting game franchise, and as of press time, Microsoft had not responded to GameSpot's request for comment.
The 1994 original Killer Instinct was developed by Rare and published by Midway for arcades. It later released for the Super Nintendo and Game Boy, published by Nintendo. A sequel titled Killer Instinct 2 launched in 1996, and arrived on the Nintendo 64 as Killer Instinct Gold.
This might be too good to be true.
!!!!
Please don't let this be something to get my hopes up. PLEASE let this be the hint of a new KI game!
MOGA Bluetooth Controller for Android Available Oct 21
ign link
by Jon Fox September 20, 2012
MOGA Bluetooth Controller for Android Available Oct 21
PowerA's $50 console-style Bluetooth gamepad for Android is coming in a month, with dual analog-sticks, real buttons and a clip to hold your phone.
The MOGA isn't the first piece of hardware to marry Android-based games with traditional console-style controls, and with the Wikipad and Ouya on the way it won't be the last. While smart-phones and tablets have made it easier (and more socially acceptable) to bring games everywhere we go, the simple fact is that virtual buttons - the control solution lots of game developers keep choosing for touch-screen platforms - just kind of suck.
The MOGA promises "console quality control," and while we weren't super impressed with the button quality when we demoed it at E3, in the argument between virtual-button controls and a real, tactile controller there's just no contest.
If you're gaming on a tablet, just set it up on a stand, connect the MOGA via Bluetooth (the Google Play pairing app requires Android Gingerbread or newer) and game away. If you're playing on your phone, the MOGA's got a clip to hold it at a good viewing angle.
Unlike PC gamepads, which can use key-mapping to compensate when games are missing hardware support, the MOGA will only work with Android games that are made for gamepads. Good thing PowerA has deals in place with Gameloft, Remedy Entertainment, Atari, Sega, Namco. When the Wikipad and Ouya launch, Android game-makers will have even more incentive to support gamepad controls.
Is the MOGA controller a waste of money or another nail in the Sony and Nintendo's portable gaming coffin? Let us know in the comments.
PS3 support to continue through at least 2015
gamespot link
By Eddie Makuch September 20, 2012
PS3 support to continue through at least 2015
PlayStation VP of hardware marketing John Koller says Sony will support aging console as long as development scene is running; claims $270 price point for new model a result of consumers' call for value.
The PlayStation 3 isn't going away anytime soon. PlayStation VP of hardware marketing John Koller told GameSpot this week that Sony will continue to support the aging console until at least 2015, and possibly longer, provided the development scene continues to exist.
Elsewhere in the interview, Koller defended the new PS3 model's $270 price point--above the current $250 entry level unit--saying gamers have called for value, and claiming Sony is coming through with its new bundle.
He also took time to explain why Dust 514 is included in the bundle. He dodged a question regarding it being a test of the community's eagerness for free-to-play console games for this generation and the next, but said it will be "interesting to watch the adoption rate."
Koller also commented on leaked images of the new PS3 model spoiling Sony's formal announcement this week. He said leaks of this nature are not problematic for Sony (even though the same thing happened in 2009), adding that "people love talking."
The PlayStation 2 saw two redesigns. Now the PS3 is at three. Can you talk about why the increase over last gen?
There's not a particular reason of why there's one more. We look at opportunities to iterate and look at the demographics that are coming into the market. We see an opportunity right now, just with what's happening with other products and other technology items, that's more streamlined and efficient model that fits well in an entertainment center. So for us this was the right iteration. The other strategy is that…we look at the market over the past few years and saw a real rush of price points and gift cards and retail price promotions…and our consumers kept telling us "give us games, give us content." And so that's why you're seeing the Uncharted 3 250 GB bundle kick off.
The new model is going for $270, and this is above the current $250 base model. We are presumably at the tail end of the PS3's life cycle, so why is the price for this entry level unit going up?
The consumers have said "give us value." And so it's a $70 consumer value when you get Uncharted 3 Game of the Year…and Dust 514 with $30 extra DLC coming in. Out of the box you get an immediate gaming experience. So we were answering the consumer call there. We feel very good about the position…and we feel the full-time bundle opportunity is the right path to take.
This new model is 25 percent smaller and 20 percent lighter. Is that correct?
Yes.
Can you talk about power consumption? Is that less, too?
Power consumption is 190 watts. I think we're down a little bit. It's a more efficient unit. It has a different fan, which allowed us to shrink down the overall size of the shell.
Uncharted 3 is included in the bundle. Do you think though that there is a significant enough market that hasn't already purchased this game?
Yeah, absolutely. We're selling Uncharted 3 now with hardware. Most likely that consumer is not a PS3 owner yet. We have seen a very high interest rate from Xbox 360 consumers wanting to purchase a second console. We've held up Uncharted 3 as our flagship product over the last year and it's a good opportunity for those types of consumers to come over and own a second console in their household. We saw the same kind of thing happen in reverse during the PS2 years when a lot of PS2 consumers said they wanted to get an Xbox because of Halo and some other games. So we think the strategy works and it's a good one.
The other thing, when you look at Uncharted 3, yes, we have a very strong install base of Uncharted 3 players, but when you look at the broader PlayStation 3 base, there's still a lot who haven't played it. So even those PS3 owners who increasingly are saying they want to buy a second PS3, in all likelihood a lot of those consumers are probably going to get a game they haven't played. So we feel good. Even if they have played [Uncharted 3], they're getting Dust 514 with a lot of extra DLC.
Dust 514 certainly looks interesting. I've been tracking it. But it doesn't have the mass market appeal of something like Uncharted 3. Why did you choose to include [Dust 514] in the bundle over something else?
We wanted to provide some diversity. You have one frontline title [Uncharted 3] that clearly is one of the top games in the industry, and then you have one that is maybe a little different. It's free-to-play, and it'll be interesting to see adoption there. We received a lot of interest from our consumers about [Dust 514], so we know that there is going to be a fairly large base for it. It'll be a good model for us to see how those types of games do. Our theory is that it will do very well. We think over the next few years not only some of the frontline and new IP, but also the indie titles are set for a significant amount of growth, and we think Dust 514 is probably going to be one of those. And we thought including that would provide a really nice value, and we threw in the extra DLC to get that consumer jumpstarted.
Would you think of [Dust 514's inclusion in the bundle] as kind of a test in gamers' interest in a free- to-play console game? Those games are rumored to big in the next generation of games.
I wouldn't clarify it as a test. Although I would say that it is going to be interesting to watch the adoption rate. I won't say it's a test, because a lot of our research is pointing to Dust 514 is already set to become a big hit. It's not a test in that respect, but it's going to be interesting to see how well it performs on kind of a large level. And I think it'll do quite well.
Looking into this holiday season, Microsoft has a cheaper Xbox 360 available, and the Wii U has the buzz of a new console. Where does the new PS3 model fit in during the holiday season for Sony?
I think quite well. We are increasingly bullish on the PS3's prospects not only this year but over the next few years. I think when you look at the types of content coming to the PS3, the consumer coming in… through the 250GB Uncharted 3 bundle or…through the Assassins' Creed III 500GB model, they're getting unique content. That consumer that comes in through those avenues is going to be opened up to probably the most rich and deep gaming opportunities in the sector. When you look at what's coming to the PS3, not only this holiday, but what's coming next year…[there are] games like [Beyond: Two Souls], games like The Last of Us…a lot of third-party content coming, and a lot of first-party content that hasn't come out publicly.
A lot of great content is coming. And over the next 2-3 years, the PS3 has got an incredible lineup. That consumer coming in this fall is going to really have an opportunity to have great content and what we believe to be the best content in the industry. Yeah, we watch what the competitors do, but we don't make decisions based on what they do. We like our position.
You were just saying the PS3 has a life for the next 2-3 years. You're going to continue to support the PS3 for the next three years?
We're going to continue supporting the PS3 for the next few years. Absolutely. And we're going to continue supporting it not only that long, but as long as there is a development spigot that's running hot. And I can tell you right now, the development spigot for PS3 is very hot. A lot of great games coming. Same thing with PS2…it's kind of stuck around as that old warrior, many years after its launch. But there's still games launching for it.
What are Sony's goals for the holiday season with regards to hardware, including PS3 and PS Vita?
In general, on a qualitative approach, we are very excited about the holiday. We feel very confident about our position because of the content. When you look at the [PS3] games that are coming [they are] unique in many respects. But also with Vita, when you look at the dedicated games like [Assassin's Creed III:Liberation] or [Call of Duty: Black Ops Declassified], or Need for Speed or FIFA. The games that are coming over the next few months are just fantastic. The thing we like to communicate to our consumer base as well as to our future consumers is that you buy into the PlayStation ecosystem and you're buying into the best content in the industry. You're buying into the best place to play.
The announcement of the new PS3 model last night at TGS was not exactly a surprise. And neither was the previous slimmed down version in 2009.
Yeah.
Can you talk about why or how Sony has struggled to keep its hardware revisions a secret. And is this a problem?
Not a problem. And I think there's different approaches to how you release information and content. In our case, we always prefer to have the opportunity to be able to speak to all of you and to our consumers in a general meeting place like a Tokyo Game Show or an E3 or a Gamescom. So we prefer that. But with the industry being what it is, there's always people that love talking to you and your colleagues in the media. And so we can't always control that. But in general, we do try to keep it to these large events and really be able to get our message out correctly. So no, not a problem, but maybe more of a sign of the industry and how people talk.
PS Vita gets PlayStation Plus in November
gamespot link
By Eddie Makuch September 19, 2012
PS Vita gets PlayStation Plus in November
Sony bringing premium service to new portable later this fall at $50 per year; current PS3 subscribers won't pay extra.
Sony's premium PlayStation Plus subscription service is coming to the PlayStation Vita in November, the company announced during its pre-Tokyo Game Show briefing. Subscribers will have access to game and content discounts, 1GB of cloud storage, automatic updates, and unlimited access to a range of full titles, provided their subscription remains active.
PlayStation Plus subscriptions will be available in North America and Europe in 90-day plans for $17.99 and €14.99 respectively, as well as yearly at $49.99 and €49.99 for each region. Those who hold an existing PlayStation Plus subscription will not need to pay extra.
PlayStation Plus launched in June 2010 for the PlayStation 3 with a $50 annual fee. The regular PlayStation Network service, which includes online multiplayer, has been free since the PS3 launched and there are no announced plans to change that.
GameStop US halts Wii U pre-orders due to "overwhelming demand"
gamesindustry link
By Dan Pearson Mon 24 Sep 2012
GameStop US halts Wii U pre-orders due to "overwhelming demand"
UK site still taking reservations, US PowerUp members put on waiting list
US retailer GameStop has stopped taking pre-orders for the Wii U in the US, due to "overwhelming demand", with PowerUp Rewards members instead being placed on a waiting list for the new hardware.
The chain's UK website is still allowing customers to place orders and make a deposit, but Softpedia reports that pre-order numbers were so high in North America that no more are being taken.
US customers who participate in the store's PowerUp Rewards scheme can be put on a waiting list, with no deposit, to be informed when the machine comes back into stock. They will then have 48 hours to reply and secure their unit.
The new console's release will be staggered worldwide, although dates are closer than for previous launches, with geographical preference reversed. The US will be the first to see the machine in the wild, on November 18, with Europe following on November 30 and Japan on December 8.
looks like a promising start for the WiiU, but Nintendo knows how to string people along by limiting stock.
New entries take Japanese top 5 as 3DS continues dominance
gamesindustry link
By Dan Pearson Thu 01 Nov 2012
New entries take Japanese top 5 as 3DS continues dominance
Idolmaster, Dark Souls and ZoE occupy software top spots
New entries have taken the top five spots on the Japanese retail chart, with the 3DS continuing its dominance of hardware sales in the region.
Idolmaster: Shiny Festa takes the number one slot for PSP, followed by the DLC enhanced reissue of Dark Souls on PS3 and the hi-def remix of Zone of the Enders. Borderlands 2 makes a double entry, taking fifth on PS3 and tenth on 360.
Software chart for Japan for period October 22-28. All charts courtesy of Media Create.
Last Week This Week Title Sales this week Lifetime sales
New entry - 1 The Idolmaster: Shiny Festa (PSP) 119,132 N/A
New entry - 2 Dark Souls with Artorias of the Abyss Edition (PS3) 67,002 N/A
New entry - 3 Zone of the Enders HD (PS3) 44,751 N/A
New entry - 4 AKB48+Me (3DS) 40,542 N/A
New entry - 5 Borderlands 2 (PS3) 36,068 N/A
3 - 6 Bravely Default: Flying Fairy (3DS) 31,001 213,960
2 - 7 Resident Evil 6 (PS3) 24,263 794,352
6 - 8 New Super Mario Bros. 2 (3DS) 24,010 1,295,634
5 - 9 PES 2013 (PS3) 18,699 325,157
New Entry - 10 Borderlands 2 (360) 18,699 N/A
01 - 11 Little Battlers eXperience W (PSP) 16,509 93,966
New Entry - 12 Forza Horizon (360) 15,468 N/A
09 - 13 Style Savvy: Trendsetters (3DS) 11,446 148,119
10 - 14 Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (3DS) 10,130 213,767
07 - 15 The Legend of Heroes: Zero no Kiseki Evolution (PSV) 7,735 29,254
12 - 16 Pokemon Black 2 / White 2 (NDS) 6,559 36,011
04 - 17 FIFA 13 6,646 42,446
21 - 18 Rocksmith (PS3) 5,663 24,142
11 - 19 Project X Zone (3DS) 5,345 103,469
New Entry - 20 Street Fighter X Tekken (PSV) 5,420 N/A
Japanese hardware chart, October 22-28. Last week's sales in brackets.
1) 3DS - 61,542 (60,232)
2) PS3 - 20,364 (21,354)
3) PSP - 14,541 (15,575)
4) Vita - 5,806 (6,791)
5) Wii - 3,744 (4,035)
6) Xbox 360 - 1,931 (2,150)
7) PS2 - 1,006 (1,081)
8) DS - 441 (529)
Love seeing Rocksmith at #18
Last edited by The Rick; November 2nd, 2012 at 11:52 PM.
Wii U Internet Browser Specs Revealed
ign link
by Richard George November 2, 2012
Wii U Internet Browser Specs Revealed
Spoiler: Turns out it's rather good!
We're just over two weeks away from the launch of Wii U, and Nintendo is slowly revealing more details about its home console's capabilities. Though we still don't have a full account of the system's online services, including Miiverse, we now have a huge technical readout of its Internet browser.
For those of you well versed in browser jargon, you can see the full readout on Nintendo's official site. For the rest of us, here are the details that matter:
The browser is being provided by NetFront, a Japanese company that has provided similar programs for many other game consoles, including the Nintendo 3DS, PlayStation 3 and Vita.
NetFront's code will not support plug-ins, which includes Flash.
Saving or uploading images and video is not supported.
As expected, and previously revealed, Wii U will allow players to access the browser mid-game, as well as jump online on the GamePad while continuing to watch TV.
One of the more interesting results of Nintendo and NetFront's plans is an independent assessment of the browser through the site HTML5 test. Different browsers are analyzed based on "how important [a] feature is for web developers and how difficult it is to implement that feature." Out of a possible 515 points, Wii U's browser, specific to the HTML 5 standard, scores a 323, the highest of any dedicated game machine. For perspective, the Xbox 360 browser scores a 120, while Internet Explorer 10 managed 326 points.
In other words - Wii U will have good Internets.
Sony Recovers While PlayStation Sales Decrease
ign link
by Colin Moriarty November 2, 2012
Sony Recovers While PlayStation Sales Decrease
Things are starting to look more normal for the Japanese electronics giant.
Sony has released its earnings report for the second quarter of the 2012 fiscal year, which ended on September 30th. And though Sony is still in the red, its business seems to be recovering even as the economic conditions around it stagnate. But a quick analysis of its PlayStation brand shows some signs of slowing down as consumers wait for this generation of hardware to end and the next one -- rumored to be codenamed Orbis -- to arrive.
Sony’s quarterly consolidated results state the following:
“Sales were 1,604.7 billion yen (20,573 million US dollars), an increase of 1.9% compared to the same quarter of the previous fiscal year… This increase was primarily due to a significant increase in sales in the [mobile products and communications] segment, while sales in the [home entertainment and sound] segment decreased significantly resulting from a decrease in LCD television unit sales. On a constant currency basis, sales increased 3% year-on-year.”
Sony’s sales and operating revenues are up 1.9% year-on-year, with adjusted operating income up over 35%. Taking the first half of the fiscal year as a whole, operating income is up 1.6% year-on-year, but adjusted income is down 3.8%, showing that this quarter was a bigger success than the last quarter, and indicating that Sony is on its way to some sort of fiscal recovery.
The PlayStation business (which Sony internally calls its “Game” segment) showed a 15.8% decrease in sales year-on-year, and a 15.2% decrease in year-on-year sales taking the first half of the fiscal year as a whole. Sony notes that “This decrease was primarily due to the lower sales of hardware and software of the PlayStation 3 and PSP, partially offset by the contribution of the PlayStation Vita introduced in December 2011.”
Combined hardware sales for PS2 and PS3 are down from 4.9 million units in fiscal year 2011’s second quarter to 3.5 million units this fiscal quarter. Vita wasn’t yet available in fiscal year 2011’s second quarter, but PSP sold 1.7 million units on its own. Extraordinarily, only 1.6 million PSPs and Vitas were sold in the second quarter of fiscal year 2012.
Software sales are more promising. Sony sold 41.4 million units of combined PS3 and PS2 software in the second quarter, a slight increase from fiscal year 2011’s second quarter, where 40.2 million software units were sold. It also posted 8.7 million software units sold on PSP and Vita. But keep in mind that year-on-year comparisons are impossible here, as Vita wasn’t yet available. PSP by itself sold 8.2 million software units on its own in the second quarter of 2011. Sony expects to sell about the same overall software units in fiscal year 2012 as it did in 2011: 164.5 million PS2 and PS3 games and 32.2 million Vita and PSP games (or 196.7 million combined units).
Sony’s also lowering its expectations for PlayStation Vita (and PSP) hardware. Originally forecasted to sell a combined 12 million units for the third quarter, Sony now forecasts 10 million units sold. “Primarily due to the lowering of the annual unit sales forecast for portable hardware, sales are expected to be lower than the August forecast… Sales are expected to decrease and operating income is expected to decrease significantly year-on-year.”
Sony has this to say about the future of its PlayStation brand:
“In the game business, Sony is working to further expand the PS3 platform through measures such as the introduction of a new, smaller and lighter model with a larger capacity HDD. Sony is also working to further spread the PS Vita platform, which Sony introduced last year, through various measures such as the introduction of an attractive software lineup. Sony also acquired US-based Gaikai Inc. in August 2012. Through this acquisition, Sony aims to provide users with interactive entertainment experiences by establishing a new cloud service.”
Cypress Hill Singer Loses Grand Theft Auto Lawsuit
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by Andrew Goldfarb November 2, 2012
Cypress Hill Singer Loses Grand Theft Auto Lawsuit
Michael "Shagg" Washington unable to prove that San Andreas stole his likeness.
Former Cypress Hill backup singer Michael “Shagg” Washington has lost his lawsuit against Grand Theft Auto developer Rockstar games. Washington sued Rockstar in 2010, alleging that Grand Theft Auto: San Andreas used his likeness as the inspiration for main character Carl “C.J.” Johnson without his knowledge.
Washington was suing for $250 million, but after multiple rulings, the California appeals court has found that Washington “failed to establish a probability of defeating Take-Two's First Amendment-based ‘transformative use’ defense,” according to The Hollywood Reporter. Washington reportedly failed to prove that his face was actually in San Andreas, with a judge saying the "plaintiff is relying entirely on C.J.'s physical appearance in the game, but that appearance is so generic that it necessarily includes hundreds of other black males." The judge added that Washington “would have needed to present evidence like tattoos, birthmarks or other physical features” or linked C.J.’s background to his own in order to win the case.
This is the second music game-related likeness lawsuit to be resolved this year, following Activision settling with No Doubt regarding Band Hero earlier this month. San Andreas, meanwhile, may be seen again soon, as the ESRB rated it for PlayStation 3 earlier this week.
$250 million? Fuck that.