Mr McGregor
October 1st, 2015, 9:59 AM
Pretty much common across all game platforms and the majority of video games, there may be some point during play where something inexplicably goes wrong: a button command may stop working, a texture may not load, the physics might defy the standard, or the game may freeze or crash the system entirely. Most of the time, these issues are probably minor and amusing. Sometimes, the inconvenience can compromise the safety of your hardware from teethmarks or being hurled at the nearest, hardest surface. Nothing is perfect and no matter how much QC or testing these games go through, inevitably you can expect to be enjoying a game only to be presented with a moment of "Dafuq?!"
So why are glitches becoming increasingly more commonplace?
Are the developers sacrificing the testing phases in order to ship the games quickly and at less expense?
Does the availability of post-release patches promote a more relaxed attitude to quality control?
Does the loss in revenue to the pre-owned market have an impact on future production standards?
Is it no worse than in previous generations and it's social media that makes us more aware of these errors?
Is a hilarious video of glitches trending on YouTube/Vine/Instagram/Tumblr more valuable than a journalist’s review?
This week, Tony Hawk’s Pro Skater 5 was released and it’s already doing the viral rounds for being horrifically broken, example below:
https://www.youtube.com/watch?t=4&v=JIXkRXYbKaI
The glitches are so frequent and obvious, reportedly moreso on PS4 than XB1, it’s suspicious that this was released at this time and in this condition. Sure the budget may have been tiny, the deadline may have been tight. Or could it be that the most subscribed YouTube user made millions by broadcasting sessions on similarly broken skateboarding game Skate 3, prompting EA to reprint the game (http://www.mcvuk.com/news/read/how-pewdiepie-fired-skate-3-back-into-the-charts/0137447) to consumer demand and maintain a high position in the sales charts 4 years after release. Coincidence?
Anyway, how do glitches affect your gaming? Do you try to avoid them or try to exploit them? What are your most memorable?
http://i1.wp.com/www.dangerdolan.tv/wp-content/uploads/2015/04/hump.gif?fit=1170%2C9999 http://i.imgur.com/5BY8MuA.gif http://img.izismile.com/img/img6/20130930/1000/daily_gifdump_465_18.gif
So why are glitches becoming increasingly more commonplace?
Are the developers sacrificing the testing phases in order to ship the games quickly and at less expense?
Does the availability of post-release patches promote a more relaxed attitude to quality control?
Does the loss in revenue to the pre-owned market have an impact on future production standards?
Is it no worse than in previous generations and it's social media that makes us more aware of these errors?
Is a hilarious video of glitches trending on YouTube/Vine/Instagram/Tumblr more valuable than a journalist’s review?
This week, Tony Hawk’s Pro Skater 5 was released and it’s already doing the viral rounds for being horrifically broken, example below:
https://www.youtube.com/watch?t=4&v=JIXkRXYbKaI
The glitches are so frequent and obvious, reportedly moreso on PS4 than XB1, it’s suspicious that this was released at this time and in this condition. Sure the budget may have been tiny, the deadline may have been tight. Or could it be that the most subscribed YouTube user made millions by broadcasting sessions on similarly broken skateboarding game Skate 3, prompting EA to reprint the game (http://www.mcvuk.com/news/read/how-pewdiepie-fired-skate-3-back-into-the-charts/0137447) to consumer demand and maintain a high position in the sales charts 4 years after release. Coincidence?
Anyway, how do glitches affect your gaming? Do you try to avoid them or try to exploit them? What are your most memorable?
http://i1.wp.com/www.dangerdolan.tv/wp-content/uploads/2015/04/hump.gif?fit=1170%2C9999 http://i.imgur.com/5BY8MuA.gif http://img.izismile.com/img/img6/20130930/1000/daily_gifdump_465_18.gif